AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
![]() Captured the flavor of the original class very well, and I enjoyed playing her–though Shadow and Shadowmancer together created some very narratively powerful stealth, which was a bit difficult to adjudicate when it came up. I wanted to recreate the Shadowdancer class from DnD, so I made a Shadow/Assassin/Shadowmancer. Prior to that, the last one that I played for more than one session was Fiera. Worked well, without the extraneous competence or curious lack thereof that The Thief would’ve brought to the table. So I built him as a Shadow/Thief/Blue Mage (he can steal magic, too!). For example, my most recent character was a thief named Quade, and I wanted him to actually be good at thieving instead of focusing on poisoning and backstabbing people, which The Thief doesn’t really do (no stealth moves in that class, ever notice that?). And on the other end of the spectrum, there are a few combinations that are, shall we say, acutely optimized.Īll that said, sometimes it is a very good way of making a character that a playbook just doesn’t quite work for. A playbook (at least in theory) will have been playtested and built with every move designed to work together, while CW has thousands of combinations if you choose sensibly you’ll make a character that works, but the mechanics probably won’t have the same harmony because all those moving parts just can’t take each other into account. I’ll be the first to admit that characters built this way very rarely gel as well as those built out of a proper playbook. It’s definitely a “build your character before the session” thing, rather than the pick up and play of a pre built playbook. I’ve played several Class Warfare characters, mostly in one shots. You might find that the CC actually fits all your needs. I would suggest starting by building a compendium class, before a full blown class. In general, compendium classes are an easier way to bring a lot of diversity and additional flavor to a character. This is a great place to find hooks that you (or your players) find interesting. You are correct in looking at the compendium classes, many of the requirements are adventures (or consequences of adventures). If you wanted to do this for everyone… you could, but I wouldn’t suggest it. We worked together over a two week period to build a custom class that fit their needs. When I’ve used class warfare is because the player wanted something that was not available with what they had. ![]() It would be a mess and your campaign would never get started. It sounds like you are interpreting the intent as, “Everyone use CW to build your own custom class and we’ll start from there.” That is not how I used it, and I doubt that is the intent of class warfare. You are correct in assuming it would bog down character creation for everyone. ![]()
0 Comments
Read More
Leave a Reply. |